Like consoles, handhelds are dedicated platforms, and share almost the same characteristics.Handheld hardware usually is less powerful than PC or console hardware.While most arcade games are housed in a vertical cabinet, which the user typically stands in front of to play, some arcade games use a tabletop approach, in which the display screen is housed in a table-style cabinet with a see-through table top.With table-top games, the users typically sit to play.These platforms range from large mainframe computers to small handheld computing devices.Specialized video games such as arcade games, in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades, have gradually declined due to the widespread availability of affordable home video game consoles (e.g., Play Station 4, Xbox One and Nintendo Wii U) and video games on desktop and laptop computers and smartphones.Some handheld games from the late 1970s and early 1980s could only play one game.
In the 2010s, the video game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games, which are played on smartphones.
Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console.
Modeled after a late 1960s prototype console developed by Ralph H.
, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
Each game used different means of display: NIMROD used a panel of lights to play the game of Nim, In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game.